Tuesday, August 14, 2012

Monday, August 13, 2012

StarSmash FAQ

 Updated 7/9/2012
All these ruling may be over-ridden by a GW FAQ released upto the 14th September. Thak you all for your questions so far, and your understanding on what is a tricky process...I can't tell you how much I'm looking forward to some updated GW FAQ's !!

Q : Can bomb squigs hit a flyer?
A : No. Bombs Squigs attacks are to be resolved as Shooting Attacks which do not use Ballistic Skill, and do not require Line of Sight (so cannot Snap Fire - P-13 in Rulebook). Flyers are ignored for the purposes of target selection.

Q : Can  Imotekhs Lord of the Storm ability hit Flyers?
Yes, it has the chance to hit all opposing units (not fortifications)

Q : What is the Chinork's FOC slot and unit construction?
A : It is a 1-3 Fast Attack choice

A : other units missing their types in Imperial Armour Apocalypse 2nd Ed are;
Lifta Wagon - Heavy Support
Grot Bomm Launcha - Fast Attack
Chaos Comtemptor - Elite

Q : Can Burna Boys use their flamers for Overwatch, and then as Power Weapons in the Assault phase?
A : No. in each player turn they may either use their flamers as Flamers, or Power Weapons.

Q : What type of Power Weapon does a Burna count as?
A : It is an Unusual Power Weapon (in every sense!)

Q : Can Line-type attacks (e.g. Necron Death Beam) hit flyers?
A : All line-type attacks will be considered to be of type "Blast" (only with a blast marker 1mm wide, and as long as the line). As such No, as Blast weapons may not hit Flyers.

Q : How do I assign Wolf Guard/Royal Court to units? 
A : Assign them at the start of each game. Their individual cost will count for the squad for any VP and missions.

Q : Can Bjorn the Fell-Handed be my Warlord?
A : Yes, if he is your only HQ he can be your Warlord. He has, however, no assumed leadership, and you cannot re-roll for Leadership-based results (in the same way that armies with no outflanking units etc cannot reroll for irrelevant results). The result "Inspiring Presence" would effectively be useless for you...

 Q : Can Psychic Powers be used in Overwatch?
A : No.The only power eligible for Snap Shot is Witchfire, and that clearly says (page 69 of hte rulebook) that they may only be activated in the Psykers shooting phase.

Q : Do Fortifications count for First Blood?
No...they count as terrain, not as units.

Q : Is a Trygon Prime a Character type model?
A : No...Trygon Prime stays as Monstrous Creature (Mc) type
A : Yes they are (see GW FAQ)

Q : Can Flying monstrous Creatures Deep-Strike in Swooping Mode?
 A : Yes they can, however the act of Deep Striking counts as a movement of 12-24" for that turn (i.e. not further movement once they are placed after Dep Strike). Glide/Swoop must be declared before placing the model and rolling for scatter.

More generally...any model with the deep-strike rule (Zooming Flyers etc) is assumed to have met the minimum requirements for movement as part of the action of deep-striking. No additional movement is allowed in the movement phase.

Q : Does a Grounded Flying Monstrous Creature still count as Swooping for purposes of rolling to hit?
A : They are still 6's to hit. They only lose Jink and Immunity from assault after a Grounded effect.
A : Once Grounded they revert to Glide Mode (see GW FAQ)

Q : What powers do Daemons have (codex rule or rulebook rule)?
A : Both...they are not mutually exclusive. All Daemons from the codex have Fearless, Invulnerable, Daemonic Assault and Daemonic Rivalry as per the codex/FAQ amends (and these state that they are for all models in the army). If they have no save listed (such as the new White Dwarf models) they gain the 5++ save from the codex Daemon rule and Fear.

Q : can Chaos Daemon allies use Icons to assist in Deep-Striking?
A : No...Icons only apply to Daemons summoned from the Chaos Space Marines codex
A : If the wording of the Icon says "all friendly units" then yes, otherwise no (see GW FAQ)

Q : What is the unit type of a Winged Daemon Prince? Is it Jump Monstrous Creature or Flying Monstrous Creature?
A : Although there are rumours (via Throne of Skulls) that this will be changed in an upcoming FAQ, they are Jump Mounstrous Creatures.
A : They have the "Flying" type (see GW FAQ)

Q : Can infiltrators charge/assault in their first turn if going second?
A : Yes...as per the rulebook whenever it refers to a turn this is a player turn unless specifically stated elsewhere

Q : Do you get cover saves for Malediction Powers?
A : No...cover saves are for wounds caused by shooting attacks (you could claim cover for WitchFire attacks though...as these are a form of Shooting Attack)


Q : Can Psykers with a Ballistic Skill of Zero use Beam and Nova psychic powers?
A : Yes...these powers require no ability level in Ballistic Skill.

Thursday, August 9, 2012

Objective Markers

The design of the new Objective Markers has come back from the designer!

In 6th Edition you can have upto 6 objectives (specifically in the Mission "The Scouring"), and these objectives also have a random value, not deteremined until you've deployed. We've designed the new objective markers to support this... Each player will recieve a set of 6. One side of each will be identical (featuring the iconic Spiky Club!), while on the other side there will be a number between 1 and 4 (with the distribution 1,2,2,3,3,4). This means that it will be simple to set up for this mission...simply place the objective markers number-down and shuffle them, and then players can take turns choosing and placing them... once you are deployed flip them over, and let battle commence!

Last year was the first time we offered these souvenir objective markers, and they were terrifically popular, so it's great that we've been able to adapt them to support the changes in 6th. Poker Chips are perfect for objective markers...tough, a good weight, and ideal for keeping in your dice-bag.



Huge thanks to the designer, Rob Lang, who specialises in sci-fi graphics...it's a clean, vivid design that will work really well on the poker chips.

Friday, August 3, 2012

Rulespack Update Incoming

As we plough into August, it's time to start focusing! I've added the entry list to date in the first post.

Been having a great time with 6th Edition, and this weekend we should be issuing an update to the rulespack. As far as general guidelines go;
  • Yes to Fortifications
  • Yes to Flyers
  • Yes to Allies
  • Yes to Mysterious Objectives and Terrain
  • Yes to Forgeworld "40K Approved" items
There will be a "start of game" sequence in the rulespack to handle the fact that mission, setup and terrain are pre-determined. Any queries and questions can be dealt with at the Spiky Club forums, or in the comments here.

As far as the objective markers, I'm speaking to the manufacturer about trying to get 6 for each player, with identical images on one side, and the number sequence 1,2,2,3,3,4 on the other...watch this space!